This article contains spoilers for Waterdeep Dragon Heist. The room raiders are 5 former adventurers (see the characters in the appendix to waterdeep dragon heist, starting with davil starsong). The Manshoon Zhents and the Doom Raider Zhents are in conflict, but the Doom Raider Zhents are unaware that Manshoon is back. It's a dangerous mission given by one of the most interesting factions in the campaign, the Doom Raider Zhentarim, that should fill out up to several hours of gameplay, as your players become entrenched in the deadly politics of the Doom Raider Zhentarim. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. This Eye is then immediately taken back to Kolat Towers and secured. These products were created by scanning an original printed edition.
However, having bought the first three parts of this book separately, I'm not massively happy about having to pay for them all again to have them in one handy single book, like the Grey Hands publication you previously put out. Your choice determines the season of the year in which the story takes place, as well as the antagonists in several of the encounters in chapter 4. Then it refers to another Black Net gang infiltrating Xanthar guild and that the Doom Raiders want to end it. I’m running chapter 3 in a few days and it would be awesome to see your take on it. Loving your work and using it extensively in my Waterdeep campaign. More traditional surveillance (i.e., simply watching the Towers from a nearby building) reveals the crucial point of data required, however: The use of pass-amulets by anyone entering or leaving the tower. Urstul Floxin – assassin, MM p. 343; see DH p. 216 Man Gavin, I’ve been hesitating asking Justin that question for the past 2 weeks. I personally thought the whole thing, in classic Forgotten Realms fashion, was a convoluted pile of bullshit and got rid of all of it. Thanks for the clarification. . They’ll start their investigation into the deaths and getting the clues that draw them back into the Grand Game with a fervor only for revenge and to make a nice death offering . If you’re not familiar with Dragon Heist or the Alexandrian Remix, here are a few key facts that should help you understand what follows. DMing a game tonight and am near introducing factions. Purchase this product together with all our other content for Waterdeep: Dragon Heist in a complete bundle and save more than 33%! I'd highly recommend you read through the entire adventure module cover to cover, as this will give you a better idea of the factions and storyline. K17-K19 basically forms a sub-complex that’s completely sealed: The monsters in that region won’t leave the areas they’re keyed to, so I don’t include them on the adversary roster (which is used for monsters that will move around a complex dynamically). (2) There is a force field around Kolat Towers. Most people don't know he's even alive. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. They're violent, "ends justify the means" types. You do good work and craftsmanship like this can’t be rushed.
Their incredible security system has, ultimately, made them somewhat lax when it comes to actual security, and PCs who are smart enough to lean into that assumption can effectively seize a surveillance opportunity for themselves mid-heist. This work is very helpful indeed, it greatly enhances the Zhents missions, provides more deepness and ties them together in a smart way. "Burned face man" - (male human) An assassin who was caught in the fireball explosion at Trollskull Alley and then lead a team of his Zhents to try and raid the Gralhund villa. Apprentice Wizards – DH p. 194, Animated Armor – MM p. 19 ... (in the gang war of Xanathar VS Zhentarim). He started the Zhentarim a couple hundred years ago, but he's been through a lot in the meantime, and now is a lot more violent and crazy. Does not include areas K7, K8, K12, K13, or K14. They’ve been told not to enter the Outer Tower or go above the third level of the Main Tower. This has been a great series this far. Anyone hit by a Zhentarim Spy is poisoned for the next 2 minutes.
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